Throughout the game, players can explore tombs and pyramids, raid bandit hideouts, solve riddle puzzles to find rare loots, and discover synchronization points, which would then unlock additional locations of interest and serve as fast travel points. These side missions, which typically involve rescuing prisoners, defeating enemies, collecting items or investigating items of interest, often take Bayek to locations of interest, where the player can find treasures. As the player’s explore the world, they will encounter different non-playable characters who needs assistance from Bayek. Bayek can also dive underwater and explore the lakes and the rivers, a first for the series. The open world includes the entirety of Egypt, featuring vast deserts, oasis, lakes and ancient cities such as Alexandria and Memphis. Outside of quests, the player can freely roam the open world environment on foot, horseback, camel-back, horse-drawn vehicles or boat. Players complete quests-linear scenarios with set objectives to progress through the story. In the game, the player assumes control of Bayek, a Medjay tasked with protecting the Siwa Oasis. Game played from a third-person perspective. Featuring a large open world, Origins adopted elements from role-playing video games and incorporated an overhauled “hitbox-based” combat system.
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The story follows a Medjay named Bayek, and explores the origins of the centuries-long conflict between the Hidden Ones-forerunners to the Brotherhood of Assassins-who fight for peace by promoting liberty, and The Order of the Ancients-forerunners to the Templar Order-who desire peace through the forced imposition of order.
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